In the wake of a vision of world peace courtesy of Pokemon Go, there's no question that the monster collecting franchise is about as ubiquitous gaming titles in existence. The iconic Pikachu is every bit as famous as Mickey Mouse, perhaps even more. The persistent excitement surrounding card prices ensures near-daily Pokemon headlines. It would be difficult to find a pocket monster game that failed to move at least a couple million copies. Even, unofficial Pokémon games achieve popularity annually.
Yet in spite of that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These represent titles that didn't get their proper due, or were overshadowed by the excitement of the mainline series. These are Pokémon games released on ill-fated consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Relaxed Precursor
Too many Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the everyday realities that would come with living with a pet. Admittedly, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of idle games, and the Let's Play normalization of watching games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream dedicated to running the game 24/7. The individual who runs the channel states that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Did you know that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.
With numerous core games and spin-offs, chances are that I omitted that particular Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu